I am a Seattle-based professional game animator/artist for over 10 years. I've been honored to work with clients such as Disney, Marvel, Nickelodeon, Dreamworks, Amazon, Microsoft, Ubisoft, Sony, Nintendo, and Unity Technologies. I have a fundamental understanding of the pitfalls and problems faced during development as well as ideas and solutions to overcome them. Furthermore, I have worn many hats for animation directing, pre-visual/concepting, UI motion, creative marketing ads, character rigging, animation, illustration, and therapist for my team. Above all, I enjoy providing humor and joy to the users and fans through my work.
https://www.linkedin.com/in/bryan-fu-ba51133/
https://www.instagram.com/bryan_fu_
- 3D character animation and rigging in Maya
- Unity integration.
- 3D gameplay and cinematic animations in 3D Studio Max.
- Unreal integration for the Kristala project.
- Feedback and mentoring junior animators.
Senior Animator for various AAA titles.
- 3D character gameplay animation, locomotion and rigging for the AAA multiplayer/battle
royale Grit project
- Animation/art asset updating in Unreal Engine 4.7
- Outsource management for 3D character skinning and rigging
- Associate art director and lead animator for Snake.io, Stacky Bird, Watch Pet, Helix Stack Jump,
Piano Dreams, Power Up, Tetrodoku, Bullet Knight, Pictoword School, Gun Matrix and many more.
- Manage both WW launch and soft launch titles while maintaining organization with effectiveness, health, and set up for success with clear and measurable goals.
- Joyfully plan and create characters skins, banners and UI for live-op events
- Work closely with design and game data analytics to determine art choices, game performance, monetization, and retention based on the metrics
- Enthusiastically create and art direct creative video advertisements for Apple Store, Google Play, and Tiktok with the marketing team
- Art direct and manage our satellite art team in the Philippines, Taiwan and outsource
companies
- Run onsite and remote art scrum meetings with the art, animation and multimedia teams
- Create pre-visual and concept works to help design and developer teams to understand game
2D/3D Generalist
2D/3D Character Rigging
Game Dev and Art Consultation
Motion Graphics and Video Production
Graphic Design
Illustration
3D character animation and rigging for My Loft: Alexa Games
Worked with great voice talents featured on IMDB https://www.imdb.com/title/tt14302430
3D Generalist for an industrial design “to-be-announced” mobile app project
Created furniture props and interior design environments using Blender
Worked with 3D photo-realistic rooms and environments in Blender
Works featured for clients at https://www.magnushomeproducts.com/ and
https://www.signaturehardware.com/
3D Art Generalist (Character, Shader, Lighting, VFX, and UI) for R&D and Mixed Reality prototype
Designed, greybox and created art assets for interactive VR/AR prototypes through Unity
Provided motion graphics work for infographic powerpoint presentations and art pitches
UI/UX motion design for launcher applications and menu work
Researched and playtested VR art tools for potential production use
3D character animation and Unity/Scorn scripting for “Marvel Avengers Alliance 2” and "Marvel Avengers Allience Tactics"
Responsible for exporting and implementing animation/art assets for Unity 3D 4.8
Camera work and gameplay staging through Unity
Outsource responsibilities in providing detailed direction and feedback on character animation
Organized, managed, implement character animation assets into Unity
Character animation for “Marvel: Avengers Alliance Tactics” project
2D Flash animation, art asset exporting, and art cleanup for Battle Nations project
Fabricate 3D character, prop, and particle animations for game prototype
3D rigging and weighting for 3D characters and props
Hand animated 3D character animations and skeletal rigging for gameplay and cutscenes
2D sprite art, UI layout, and VFX
Managed and designed all animation pipelines