Bryan Fu
Bryan Fu
Animation / Art / Cat Lover
Seattle, United States

Summary

I am a Seattle-based professional game animator/artist for over 10 years. I've been honored to work with clients such as Disney, Marvel, Nickelodeon, Dreamworks, Amazon, Microsoft, Ubisoft, Sony, Nintendo, and Unity Technologies. I have a fundamental understanding of the pitfalls and problems faced during development as well as ideas and solutions to overcome them. Furthermore, I have worn many hats for animation directing, pre-visual/concepting, UI motion, creative marketing ads, character rigging, animation, illustration, and therapist for my team. Above all, I enjoy providing humor and joy to the users and fans through my work.

https://www.linkedin.com/in/bryan-fu-ba51133/
https://www.instagram.com/bryan_fu_

Resume PDF

View

Skills

Character Animation3D AnimationRiggingUnityUnreal2D AnimationArt DirectionIllustrationMotion GraphicsFacial Rigging & AnimationPre-vizVideo EditingProject ManagementTraditional Art

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
Cinema 4D
Cinema 4D
Unreal Engine
Unreal Engine
Unity
Unity
After Effects
After Effects
Flash
Flash
Procreate
Procreate
Animate
Animate
Photoshop
Photoshop

Reel

Productions

    • Video Game
      Kristala
    • Year
      2025
    • Role
      Freelance Senior Gameplay Animator and Integration Artist
    • Company
      Astral Clockwork Studios
    • Video Game
      Risk of Rain 2: Alloyed Collective
    • Year
      2026
    • Role
      Senior Animator and Integration Artist
    • Company
      Side Inc
    • Video Game
      Grit
    • Year
      2023
    • Role
      Contract 3D Animator
    • Company
      Team Grit
    • Mobile Game
      Variety of Hyper Casual Mobile Games
    • Year
      2022
    • Role
      Associate Art Director and Animation Lead
    • Company
      Kooapps Inc
    • Video Game
      My Loft: Alexa Games
    • Year
      2021
    • Role
      3D Animator
    • Company
      Amazon Games
    • Video Game
      Xbox Mixed Reality R&D
    • Year
      2017
    • Role
      3D Generalist and Pre-Visual Concept
    • Company
      Microsoft
    • Video Game
      "Untitled" VR Project
    • Year
      2016
    • Role
      3D Animator and rigger
    • Company
      Unity Technology
    • Video Game
      Guns UP!
    • Year
      2015
    • Role
      3D Animator and rigger
    • Company
      Valkyrie Entertainment
    • Mobile Game
      Marvel Avengers Alliance 2
    • Year
      2016
    • Role
      Senior 3D Animator
    • Company
      Disney Interactive
    • Mobile Game
      Marvel Avengers Alliance Tactics
    • Year
      2014
    • Role
      Senior 3D Animator
    • Company
      Disney Interactive
    • Mobile Game
      Wally Kazaam!: Letter, Word, and Magic!
    • Year
      2014
    • Role
      3D Animator/3D Consultant
    • Company
      Smashing Ideas
    • Mobile Game
      Battle Nations
    • Year
      2012
    • Role
      2D/3D Animator, VFX, and General Artist
    • Company
      King.com
    • Video Game
      The Penguins of Madagascar: Dr. Blowhole Returns – Again!
    • Year
      2011
    • Role
      3D Animator and rigger
    • Company
      Griptonite Games
    • Mobile Game
      Assassin's Creed II: Discovery
    • Year
      2009
    • Role
      3D Animator and rigger
    • Company
      Griptonite Games
    • Mobile Game
      Crash Bandicoot: Crash of the Titains
    • Year
      2007
    • Role
      3D Animator and rigger
    • Company
      Griptonite Games

Experience

  • Freelance Animator at Santa Barbara Games
    Seattle, US
    January 2026 - Present

    - 3D character animation and rigging in Maya

    - Unity integration.

  • Freelance Senior Animator (Remote) at Astral Clocktower Studios
    Seattle, US
    November 2025 - Present

    - 3D gameplay and cinematic animations in 3D Studio Max.

    - Unreal integration for the Kristala project.

    - Feedback and mentoring junior animators.

  • Senior Animator at PTW Ghostpunch Games
    SEATTLE, US
    April 2023 - Present

    Senior Animator for various AAA titles.

  • Contract 3D Animator at Team Grit
    SEATTLE, United States of America
    August 2022 - January 2023

    - 3D character gameplay animation, locomotion and rigging for the AAA multiplayer/battle

    royale Grit project

    - Animation/art asset updating in Unreal Engine 4.7

    - Outsource management for 3D character skinning and rigging

  • Associate Art Director and Animation Lead at Kooapps Inc
    Bellevue
    November 2020 - July 2022

    - Associate art director and lead animator for Snake.io, Stacky Bird, Watch Pet, Helix Stack Jump,

    Piano Dreams, Power Up, Tetrodoku, Bullet Knight, Pictoword School, Gun Matrix and many more.

    - Manage both WW launch and soft launch titles while maintaining organization with effectiveness, health, and set up for success with clear and measurable goals.

    - Joyfully plan and create characters skins, banners and UI for live-op events

    - Work closely with design and game data analytics to determine art choices, game performance, monetization, and retention based on the metrics

    - Enthusiastically create and art direct creative video advertisements for Apple Store, Google Play, and Tiktok with the marketing team

    - Art direct and manage our satellite art team in the Philippines, Taiwan and outsource

    companies

    - Run onsite and remote art scrum meetings with the art, animation and multimedia teams

    - Create pre-visual and concept works to help design and developer teams to understand game

  • Freelance Animator/Artist/Consultation at Self-Employed
    SEATTLE, United States of America
    January 2015 - Present

    2D/3D Generalist

    2D/3D Character Rigging

    Game Dev and Art Consultation

    Motion Graphics and Video Production

    Graphic Design

    Illustration

  • Contract 3D Animator at Amazon Games
    SEATTLE, United States of America
    March 2020 - December 2020

    3D character animation and rigging for My Loft: Alexa Games

    Worked with great voice talents featured on IMDB https://www.imdb.com/title/tt14302430

  • 3D Artist at Jackson-Maynard Inc
    SEATTLE, United States of America
    January 2018 - December 2020

    3D Generalist for an industrial design “to-be-announced” mobile app project

    Created furniture props and interior design environments using Blender

    Worked with 3D photo-realistic rooms and environments in Blender

    Works featured for clients at https://www.magnushomeproducts.com/ and

    https://www.signaturehardware.com/

  • Contract 3D Animator and Generalist at Microsoft Corporation Xbox MR
    Redmond, WA, United States of America
    March 2018 - March 2019

    3D Art Generalist (Character, Shader, Lighting, VFX, and UI) for R&D and Mixed Reality prototype

    Designed, greybox and created art assets for interactive VR/AR prototypes through Unity

    Provided motion graphics work for infographic powerpoint presentations and art pitches

    UI/UX motion design for launcher applications and menu work

    Researched and playtested VR art tools for potential production use

  • Contract Senior 3D Animator/Artist at Disney Interactive
    Bellevue, United States of America
    May 2014 - November 2015

    3D character animation and Unity/Scorn scripting for “Marvel Avengers Alliance 2” and "Marvel Avengers Allience Tactics"

    Responsible for exporting and implementing animation/art assets for Unity 3D 4.8

    Camera work and gameplay staging through Unity

    Outsource responsibilities in providing detailed direction and feedback on character animation

    Organized, managed, implement character animation assets into Unity

    Character animation for “Marvel: Avengers Alliance Tactics” project

  • Contract 2D/3D Animator at Z2/King.com
    SEATTLE, United States of America
    July 2012 - April 2014

    2D Flash animation, art asset exporting, and art cleanup for Battle Nations project

    Fabricate 3D character, prop, and particle animations for game prototype

    3D rigging and weighting for 3D characters and props

  • Lead Animator/Artist at Griptonite Games/Glu Mobile
    Kirkland, WA, United States of America
    March 2005 - July 2012

    Hand animated 3D character animations and skeletal rigging for gameplay and cutscenes

    2D sprite art, UI layout, and VFX

    Managed and designed all animation pipelines